Here are all of the sounds that I used to produce the music:
0:00 - Jacobs ladder electricity
0:02 - Humming electricity
0:09 - Low, soft eerie, harsh sounds on top
0:26 - Criminal radio
By including a radio discussing murder in the first scene, it alludes to the nature of the rest of the film.
0:46 - Radio static
Radio static creates an uneasy feel within the audience; they are unable to access all of the information provided by the broadcaster. Additionally, by adding static it allowed me to cover up words spoke by the broadcaster that didn't fit in with the plot of the film.
1:08 - Guitar, chirpy
The guitar music provides a binary opposition between the audiences original preconceptions of the film because, in the previous scene, the sound suggested that something bad was to happen however when the graphic match acts as a flashback, happy music is heard. This makes the audience confused.
2:00 - Heartbeat
3:16 - Ghost-like, woods
4:36 - Ultrasound
5:08 - Quiet crying
5:40 - Tension rise
5:55 - Uneasy guitar picking
6:10 - Creepy and windy (low)
8:49 - Creepy (high)
This is a screenshot of the finished audio for the opening 2 minutes:
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For the audio transitions, I used an exponential fade in
order to gradually decrease the volume of the previous track, allowing a smooth conversion into the next score. Here I have faded the sound of the ticking clock out, allowing the diegetic sound of the footsteps to be loud and clear.
In order to create tension to make the jump scare more tense, I added a constant gain to a low sound of symbols constantly crashing; by gradually increasing the volume of the music, it puts the audience on edge.
I have created a sound bridge in which the guitar, chirpy music fades out as the volume of ghost-like, woods gradually increases.
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